I begain by finding a screen shot of what I imagine to be a steampunkish enviroment.
I then begain tracing the aspects of the enviroment. I started with the tower and its windows. I did this with the pen tool. This was more difficult than I expected it to be, but I managed to achieve this by using a seperate layer for each aspect of the tower and assigning those layers within a specific order.
I also added my Steampunk Character to the enviroment. With that in place, I was able to gain a better understanding of how the rest of the enviroment could begin to fit in.
Now that I have added all the parts of the enviroment which I wanted. I removed my reference picture and began work on creating a sky. I used a grey/white linear gradient to achieve a dark cloudy sky.
I added further detail to the sky in the form of clouds. I created these by initially creating three radial gradients in white. I then proceeded to alter their shapes and sizes with the selection tool. I then used the selection tool to drag my three gradients into the Symbols dialogue box.
After naming the symbol appropiately, I used the symbol sprayer to create the body of my clouds.
After this, I wanted to make my clouds darker, so I duplicated my current cloud symbol and double clicked my copy in order to put it into editing mode. Due to isolation mode containg a white background, my clouds were impossible to see, therefore I used the selection tool and highlighted the screen. Now that they're selected, a blue outline surrounds them.
Now that this is done, I adjusted the gradient colour to a dark grey.
I felt my enviroment was still lacking, so I took some inspiration from Bioshock: Infinite and decided to add a blimp. I used a picture of a blimp from google images as a base.
After outlining the blimp with the pen tool, I used gradients to help make it appear 3D.
I added further details to the blimp in order to make it seem more steam punkish. I used a combination of the pen tool and the gradient tool to achieve this.
I also added my character's robot dog to the scene.
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